Diner Project
April 2020
Featuring "No Time for Caution" by Hans Zimmer
Unity Game
Solo Project
The Diner project intended to capture the essence of a dream. The project uses several different scripts to activate and deactivate the kinematic states of multiple objects in a scene, resulting in a crazy diner with wacky physics that collapses into an empty void.
My main goal in this project was to expand my knowledge of how code could be written in Unity to change the states of game objects. In order to escape the motionless diner of static objects in which they are trapped, the player must find the "physics activator" button in the back of the diner and press it to make every item in the diner respond to physics at once, resulting in an eruption of movement. With the objects easily moveable, the player can then push aside another counter to access a second button, which drops out the floor all at once, sending the player and every other object in the diner into a state of freefall. Finally, the player and all of the objects impact onto a white, empty void, where the objects from the diner bounce around aimlessly in the vast expanse.