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Saleblazers

May 2022-August 2022
Sound Design
Airstrafe Interactive

Build a shop and survive a perilous open world with up to 8 friends in the ultimate multiplayer shopkeeping survival experience!

 

I spent three months in the summer of 2022 working with the Saleblazers team at Airstrafe Interactive doing sound design for the hero character, minigames, and enemy creatures.

Sound Design and Implementation

My work included:

  • Full Sound Design and Implementation for the Fishing Minigame

  • Full Sound Design and Implementation for the Lockpicking Minigame

  • Sound Design for the "Apex" Boss Enemy

  • Sound Design for the "Bellstalker" Enemy

  • Sound Design for the "Bellcoat" Enemy

As part of my implementation work, I wrote a new script that could randomize the pitch and volume of the audio source used by an object each time it was called. To make it easier to edit the game audio in the future, I also centralized the audio systems within a single system that used an array of AudioSources to randomize, modify, and play the sounds, rather than recreate the randomization and modification code each time I wanted to implement something similar in a different part of the game.

Using this system, each hit with a weapon would sound slightly unique to the player and hopefully avoid the audio effects from feeling stale or overused. I also used this system to modify the existing footstep audio, which had up to that point played a set loop at an unchanging pitch and volume. Using the script, I was able to make all of the game's audio sound more unique and avoid it becoming stale over time.

Other Work Examples
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