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Train Project

Created with Wwise, Reaper, and Unity
November 2020
Wwise Project, Audio Mixing Project, Unity Project
Solo Project

With no former experience in Wwise, the Train Project was one of my more difficult undertakings in terms of audio design, and simply understanding how to navigate the program and integrate it into Unity took a great deal of time.

The project contains 3 separate audio zones: a dining car, a coupling section, and the engine. I used Unity's collider system to create trigger points that would activate when players crossed into different sections, changing the ambience that the player heard in the space. Also included in these zones were sound "objects" that were programmed to become louder the closer the player stood to them, such as the coal shoveling in the engine or the tea pouring and dish clinking in the dining car. 

To create the "footstep" sounds for the different cars, I used a sequence container in Wwise to store a series of footstep sounds, which would loop through the collection of footstep sound effects as long as the player was moving. These containers, one for the engine, and one for the dining car, were then stored inside a switch container that was activated whenever the player moved between cars. 

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